• TootSweet@lemmy.world
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    14 days ago

    I haven’t watched the video yet, but just because it’s relevant to the topic…

    I used to stream to Twitch with just ffmpeg. No OBS or anything.

    I mostly did speedruns, and I needed a timer, so I wrote my own. I had ffmpeg read the current time to display from a file in /tmp/ and had a Go program that would write to that file at the same rate as the framerate at which I was streaming. Worked really well, actually.

    I also made some videos (mostly tutorials for pulling off certain glitches in The Legend Of Zelda: Breath Of The Wild) and put them on YouTube. I edited those entirely with ffmpeg and a pretty simple Bash script.

    I’m definitely not going to claim they were what you might generally recognize as “well-edited” videos, but they did the job. And I definitely wasn’t really looking to “make it big” on YouTube or anything, so I wasn’t looking to polish my videos.

    Here is one of my videos for reference. And here is a clip of a VOD from one of my streams that demonstrates the timer I mentioned.

    • TonyOstrich@lemmy.world
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      14 days ago

      I still spend more time on Windows than Linux and I find it much easier to do basic trimming, splicing, resizing, cropping, and other very basic edits of video with just the ffmpeg CLI.

        • SteveTech@programming.dev
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          14 days ago

          If we’re suggesting a GUI for basic trimming and splicing, I prefer Avidemux, it supports cutting without transcoding the whole video (as long as you cut on an I-frame), saving time and reducing artefacts.

    • Björn Tantau@swg-empire.de
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      14 days ago

      I used to work at an ad agency that mostly did websites. We were supposed to cut some videos from an art gallery (really weird stuff) and put them on a DVD. Did that with ffmpeg. Cinelerra existed but it would crash if you just thought about clicking the wrong thing.

      LOL, I actually found one of the videos: https://youtu.be/vsV6W2ENTLs

      • Ulrich@feddit.org
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        14 days ago

        The issue I’m having is that KDEN doesn’t use the GPU. It’s a 6800XT. I have no idea what driver.

        • ProdigalFrog@slrpnk.netOP
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          14 days ago

          You’re likely using the standard open source AMD driver, which should be fine.

          At least for me, when I open Kdenlive (using the Flathub version), click on Settings at the top, then ‘Run config wizard’, it brings up a menu to let me select what hardware acceleration I want to use (since I have both AMD and Nvidia), and it seemed to default to using the VAAPI AMD acceleration.

          What does it say for you in the Run Config Wizard menu?

          • Ulrich@feddit.org
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            14 days ago

            It says everything is fine but when I go to export, the system monitor doesn’t show it doing anything.

            • ProdigalFrog@slrpnk.netOP
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              14 days ago

              Are you selecting the ‘Hardware Accelerated (experimental)’ codecs in the Render menu?

              Apparently Kdenlive doesn’t fully utilize the GPU when rendering even when those are selected, but it should use about 30% of the GPU or so.

              • Ulrich@feddit.org
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                14 days ago

                Oof. Well Davinci uses my GPU fully and I didn’t have to do anything 😮‍💨

                • ProdigalFrog@slrpnk.netOP
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                  14 days ago

                  Yes, unfortunately Kdenlive still has a ways to go when it comes to hardware acceleration. I think it’s mostly the MLT Media Engine that’s holding it back.

    • Vik@lemmy.world
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      14 days ago

      Is it not being recognised as a usable device?

      E: nvm, just realised hw accel support in kdenlive is experimental

  • ulterno@programming.dev
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    14 days ago

    11:40

    Nice find qpwgraph
    Description : PipeWire Graph Qt GUI Interface

    I had been looking for something like this.

  • Psychadelligoat@lemmy.dbzer0.comBanned
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    14 days ago

    Might have to watch this, some of the software I’ve tried for video editing is stupid annoying to use

    Also gonna try using my homelab as my stream rendering device: send the game stream from my PC via NDI to OBS on the homelab, where it combines my gameplay with my overlays and my wife’s gameplay (if we play together, I call it wife-o-vision) and have a machine not playing the games do the rendering and streaming. Because that sounds like fun lol