🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square167linkfedilinkarrow-up1812arrow-down118
arrow-up1794arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agomessage-square167linkfedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up1·2 days agoIf course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless. (/s if you really need it)
If course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless.
(/s if you really need it)