🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square167linkfedilinkarrow-up1812arrow-down118
arrow-up1794arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agomessage-square167linkfedilink
minus-squareHadriscus@jlai.lulinkfedilinkarrow-up2·1 day agoYes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers
Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers