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That’s cool, thank you for telling the background!
That’s cool, thank you for telling the background!
No problem, thanks!
Thanks again!
No worries, I’ll check it out, thanks!
Thanks! What did they do?
Cool, thank you!
What’s the story with that one? Was the original game open-sourced, or is it a rewrite?
Edit: never mind, I just saw the other reply that it was reverse engineered.
Awesome achievement, thanks for telling the story!
Good to know, thanks!
Any idea how that happened?
Good to know, thanks. I haven’t worked with btrfs much yet. I have ZFS on a Debian server.
Cool, thank you for the reference! If I decide to pursue something like this, I will know someone to ask questions to.
Makes sense, thanks.
There’s an old saying with ZFS: “Friends don’t let friends dedupe”
That’s a bad example to reference. The ZFS implementation of deduplication is poorly thought out, and I say that even though I like and run ZFS on my own Linux server(s). I understand that the BTRFS implementation of dedupe works well (no first-hand experience), and the Windows one works great (first-hand experience).
Thanks! Not quite. The idea I have in mind is to avoid having to rewrite it, if possible. Besides, I don’t think I’d have the wherewithal to do it.
Made me think of Flow that I just watched last night. The protagonist is a black cat with yellow eyes, and it has many scenes in wilderness.
It’s also a great animated movie that has won many awards including the latest Golden Globe for animated feature and is nominated for best feature animation Oscar this year. It was also made entirely in Blender.