Ask me about:

  • Science (biology, computation, statistics)
  • Gaming (rhythm, rogue-like/lite, other generic 1-player games)
  • Autism & related (I have diagnosis)
  • Bad takes on philosophy
  • Bad takes on US political systems & more US stuff

I’m not knowledgeable about most other things

  • 6 Posts
  • 11 Comments
Joined 7 months ago
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Cake day: September 15th, 2024

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  • The Chinese language doesn’t quite work that way as it is based almost solely on distinct characters…

    I guess you can just keep compounding characters together. Just as a quick example, “[the] People’s Republic of China” is a 7-character word in Chinese with no breaks… it can go much, much longer as necessary, but I’m not sure if that counts, since it’s essentially just three words joined together (“China”, “People”, “Republic”)

    Otherwise, the closest thing might be some of the longer Chinese idioms (“Chengyu”), although most Chengyus are only 4 characters long

    Learning a language where you need to know how to write thousands of differently squiggles (with almost no rules whatsoever) to even communicate is difficult in its own way though


  • It seems that a lot of scientist jobs are advertised on EURAXESS (sometimes mandated by law). There are also research topic-specific job boards… for example Nature Jobs advertises all sorts of positions across the world, although most are in China (since they are desperate for talent). Also by “scientist” I’m referring to anything PhD student-level and above, so yeah. I think Sweden is the country I know which has both reasonable research quality while still being a bit desperate on looking for more applicants

    If that’s not possible: a lot of countries have their own job board too, but most of them require knowledge of the local language… (again, scientists kind-of get a pass on this due to English being the lingua franca)

    Some companies do international transfer too… like how Denmark is known for pharmaceuticals, so maybe someone working for Novo Nordisk could theoretically ask for that? Although I assume those jobs would be very competitive now…






  • Get ready for Autistic infodump

    Osu (stylized as osu!) is a rhythm game… Developed by an Australian group, wiki says it first released in 2007. Probably by far the most popular rhythm game out there, and probably the only one that can rival DDR (Dance Dance Revolution) and DDR-clones/lookalikes. And unlike DDR which requires a ridiculously expensive setup (a reliable DDR pad would cost close to $1k and is extremely loud) or being a regular at your local Japanese arcade to play, osu can be played by anyone with a PC, a mouse/trackpad, and a lot of hopes & dreams

    Osu was inspired by the Nintendo Ouendan series on the NDS; in that game you use the little pen provided by NDS to click circles/drag sliders/etc on the bottom screen; obviously works well with the NDS form factor. The osu team decided to translate this into PC gameplay where you need to control stuff with keyboard/mouse… and somehow it worked quite well!

    Since osu is completely free (I believe it is still very much free-to-play, no idea how they monetize), relatively accessible (see counter-example of DDR above), and is a legitimate & very serious rhythm game, I think it quickly gained a sizable and very passionate player base. And unlike lots of other rhythm games where the charts are curated by a company, osu’s charts are created by players & “peer-reviewed” by mods, so there are a LOT of charts, basically any anime/game-related song you could think of is in the game as an approved chart, which further helps grow the popularity. Needless to say it just kept growing from there… I think even back when it was the 2010s and I was playing the game actively, there were already a bunch of community groups, and ppl literally had names for different play styles. I think my style of primarily using mouse but mashing keyboard Z/X key for combos was called the Seiiryu (blue dragon) style or something… I forgot sorry

    As for the gameplay itself… Osu’s gameplay is actually quite unique in terms of rhythm games especially back then. Back then the gold standard of rhythm games I believe are DDR and IIDX, both of which are vertical fixed-screen drop-down notes where you have to time the fixed buttons to the notes. Osu on the other hand has dynamic notes where circles fly all over the screen. However, this also means that at higher level gameplay, osu relies less on your “sense of rhythm” and more on… precise mouse movements, almost like an FPS. I think nowadays games like maimai/WACCA/Chrono Circle might be similar to osu’s playstyle. They did add more game modes though; they have a taiko clone, a “catch the fruit” game which is even more unique than their base game, and a djmax/iidx clone.

    And… yeah. In short I think osu could be seen as the gateway drug into rhythm games due to it being free, having charts for just about any song you could think of, and having a passionate community. Now that you’ve sunk yourself in the rabbit hole, grab your wallet and pay for that $1000 DDR setup you have always wanted, $2000 maimai ADX controller setup, and mortgage on the suburban single-family home to play it in so you don’t get complaints from neighbors. You know you want it. Do it. DO IT (/s obviously)



  • In response, the guidelines regulate the labeling of AI-generated online content throughout its production and dissemination processes, requiring providers to add visible marks to their content in appropriate locations.

    My understanding is that this is meant more as a set of legal guidelines… I’m not a legal scholar, but since China has a history of enforcing certain information-related laws I’d assume they can “legally” enforce it

    On the technical side… there is a subfield of LLM research that focuses on “watermarking” or ensuring that LLM-generated outputs can be clearly identified, so I guess in theory it might be enforceable

    In practice as to whether it will actually be ensured… who knows (facepalm